Tuesday, May 27, 2008

WII for Fitness

New York, NY (AHN) -- Video games aren't just for sedentary people anymore. The launching of Nintendo's Wii fit is creating a new way to interact with video games; a physical way. 

The Washington Post reported that since its release last year in Japan, Wii Fit has sold over two million games. The $90 game set, which includes the gaming disc and a balance board, comes with 40 different activities one can do while standing on the balance board, and the availability of the multitude of games increases the more often you play. 

The gaming device is meant to improve the health of the user by getting the user to understand his center of balance. The theory is that one must be properly balanced to ensure all parts of the body are doing their job and no part has to compensate for another because one's balance is off.

The balance board can tell users that.

The game tests the user to find his body mass index by comparing his weight and height, and can figure out the level of body control one has. Then, it will tell you your Wii Fit age, and from there the goal is to improve. Wii fit will track your progress. For those who don't want everyone in the household to know these details can set up a private pin number so that others can not see your results.

The game offers activities like yoga, hoola hooping, rowing and skiing. All this is done on the balance board while you watch your avatar, called Mii, do the movements you are doing on the balance board.

The mastermind of Nintendo's beloved characters Mario and Zelda also created the original Donkey Kong. Now, Shigeru Miyamoto has invented the Wii system to include those who are not usually in considered hard core gamers, like women, for instance.

The Wii systems, which originally have been around for a couple of years, are interactive by allowing gamers to physically swing tennis rackets or stand in their living room and simulate bowling. These sorts of games have created an opportunity for families to play together.
Miyamoto told the New York Times he wanted to develop a game that would appeal to more than just those who are already avid video gamers.

The number one draw back, according to the Washington Post, is that Wii Fit is reportedly selling out of stores quickly, and manufacturers say supplies are low and they, so far, have been unable to keep up with the demand.

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